﻿
        using System.Collections;
        using System.Collections.Generic;
       using UnityEngine;
        using UnityEngine.UI;
        public partial class UIService:MonoBehaviour
        {
            [SerializeField] private RawImage mRawImage = null;
[SerializeField] private Button mButton = null;



            partial void InitCustom();

            partial void OnClickButton(Button go);


            public void InitUI()
            {
                mButton.onClick.AddListener(delegate { OnClickButton(mButton); });

                
               InitCustom();
            }
            
            

       }
        